5/6/2023 0 Comments Enforcer cyndicate![]() , can become a copy of other dank lands like Extort will be extra powerful in storm builds. Nothing much to add here, but extort is so broken in this deck. The more combo and storm heavy your deck is, the more search library cards you will want to add. If you decide to follow The Way of The Combo, you should also add library searching effectz to help make sure you always find your pieces.įor finding lands for ramp, or combo pieces if you go for the aforementioned I recommend using instant speed interaction for the 3rd piece of the combo, so you can respond to removal by winning Anything that either causes you to gain life, or an opponent to lose life.If you put the 3 -1/-1 counters on itself each time it enters,įor infinite damage, only if sacrificed creature is a zombie, The Sacrifice (something with persist, or that can somehow remove the +1/+1 counter from All other combos with him require 4 pieces. I notice that you have combo potential with K'rrick Kobain and his Monster Mash 3 years agoĪt first glance these are what I think you should delete and think about deleting. Despark, Generous Gift, and Disenchant are all great. You have quite a bit of creature based removal, thus you may wish for dealing with other permanents. Ivory Tower and Revenge of Ravens could be interesting. Linden, the Steadfast Queen just seems awesome in here, as does Shadowspear and Loxodon Warhammer. You probably prefer to cast your commander than paying four and finding two basics.Įndless Scream is far too much Mana for what it does in my opinion. Similarly, Resplendent Mentor is a five Mana 2/2 that doesn't do something immediately unless you have a board state.Īrmillary Sphere doesn't do much. Basilica Guards, Kingpin's Pet, Knight of Obligation, Thrull Parasite, and Syndicate Enforcer all just have egregious stats. Whilst Exstort is a lovely mechanic, I feel as if many of these creatures are lacking. Spells like Swords to Plowshares.Īh, what is there to dislike about life gain? The deck looks sweet, however, I do have some suggestions. I'm investigating more ways to gain life but also add "target player gains life" to abuse Tainted Remedy against non-life gain decks that just ignore it when it hits the field. Majority of creatures cast in the deck didn't feel of consequence when standing alone. I've played a small set of games with the deck now. So if I need to sac the pieces that trigger on loss of opponent life, it'll whiff iirc, active player goes first, not last. Pox & Death Cloud - possible as finisher but does impact each player. ![]() Necropotence - I don't like to always include.Doom Whisperer - with Witch of the Moors it helps but otherwise, the return from bin in the deck is a bit weak.Dark Ritual - good ramp, can't abuse atm.Sorin Markov - considered but don't have at the moment. ![]() Phyrexian Altar - not planning to run unless a few more things to abuse.Near-Death Experience - interesting "combo" with axis and evra.Axis of Mortality - will consider long-term.Forsaken Wastes - I like, similar to Sanctum of Stone Fangs.Witch of the Moors - like, a little high for a non-closer.Exquisite Blood - good wincon but could also lock game since not "may". ![]()
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